package zerous.infinite;
import com.badlogic.gdx.graphics.*;
import com.badlogic.gdx.graphics.g2d.*;

public class Assets
{
	public static BitmapFont fnt;
	public static Texture
		TEST,
		ROCKER,
		ROCKER_LIMIT;
		
	public static TextureRegion
		TILE,
		BLOCK,
		PLAYER_FACE,
		PLAYER_LEFT,
		PLAYER_RIGHT,
		PLAYER_BACK;
}
